And hold it locally in d3d[789].
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d8/d3d8_private.h | 5 +++-- dlls/d3d8/device.c | 17 ++++++++++++----- dlls/d3d9/d3d9_private.h | 5 +++-- dlls/d3d9/device.c | 24 ++++++++++++++++-------- dlls/ddraw/ddraw_private.h | 2 +- dlls/ddraw/device.c | 13 +++++++++---- dlls/ddraw/surface.c | 7 +++++++ dlls/wined3d/device.c | 30 ++++++++++++++++-------------- dlls/wined3d/wined3d.spec | 4 ++-- include/wine/wined3d.h | 4 ++-- 10 files changed, 71 insertions(+), 40 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 1669ff74315..0d4d4faf898 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -126,12 +126,13 @@ struct d3d8_device DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */ DWORD sysmem_ib : 1; DWORD in_destruction : 1; - DWORD recording : 1; - DWORD padding : 13; + DWORD padding : 14;
/* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE, * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */ struct wined3d_swapchain *implicit_swapchain; + + struct wined3d_stateblock *recording; };
HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index b5436241a9e..741218c9515 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -593,6 +593,9 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface) if (device->index_buffer) wined3d_buffer_decref(device->index_buffer);
+ if (device->recording) + wined3d_stateblock_decref(device->recording); + wined3d_swapchain_decref(device->implicit_swapchain); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); @@ -908,7 +911,9 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface, if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback, TRUE))) { - device->recording = FALSE; + if (device->recording) + wined3d_stateblock_decref(device->recording); + device->recording = NULL; present_parameters->BackBufferCount = swapchain_desc.backbuffer_count; implicit_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchain); implicit_swapchain->swap_interval @@ -1859,13 +1864,14 @@ static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface, static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); + struct wined3d_stateblock *stateblock; HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); - if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device))) - device->recording = TRUE; + if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device, &stateblock))) + device->recording = stateblock; wined3d_mutex_unlock();
return hr; @@ -1883,14 +1889,15 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD * * of memory later and cause locking problems) */ wined3d_mutex_lock(); - hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock); + hr = wined3d_device_end_stateblock(device->wined3d_device); if (FAILED(hr)) { WARN("Failed to end the state block, %#x.\n", hr); wined3d_mutex_unlock(); return hr; } - device->recording = FALSE; + stateblock = device->recording; + device->recording = NULL;
*token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB); wined3d_mutex_unlock(); diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index a56bdb270b2..7c3d77c8a25 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -107,8 +107,7 @@ struct d3d9_device DWORD in_destruction : 1; DWORD in_scene : 1; DWORD has_vertex_declaration : 1; - DWORD recording : 1; - DWORD padding : 11; + DWORD padding : 12;
DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
@@ -116,6 +115,8 @@ struct d3d9_device
UINT implicit_swapchain_count; struct wined3d_swapchain **implicit_swapchains; + + struct wined3d_stateblock *recording; };
HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d, diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index dc3363bab8c..953bf4c5419 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -603,6 +603,9 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if } heap_free(device->implicit_swapchains);
+ if (device->recording) + wined3d_stateblock_decref(device->recording); + wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); @@ -993,7 +996,9 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
if (!extended) { - device->recording = FALSE; + if (device->recording) + wined3d_stateblock_decref(device->recording); + device->recording = NULL; device->auto_mipmaps = 0; wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil); @@ -2348,13 +2353,14 @@ static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface, static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); + struct wined3d_stateblock *stateblock; HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); - if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device))) - device->recording = TRUE; + if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device, &stateblock))) + device->recording = stateblock; wined3d_mutex_unlock();
return hr; @@ -2370,14 +2376,16 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire TRACE("iface %p, stateblock %p.\n", iface, stateblock);
wined3d_mutex_lock(); - hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock); - wined3d_mutex_unlock(); + hr = wined3d_device_end_stateblock(device->wined3d_device); if (FAILED(hr)) { - WARN("Failed to end the state block, hr %#x.\n", hr); - return hr; + wined3d_mutex_unlock(); + WARN("Failed to end the stateblock, hr %#x.\n", hr); + return hr; } - device->recording = FALSE; + wined3d_stateblock = device->recording; + device->recording = NULL; + wined3d_mutex_unlock();
if (!(object = heap_alloc_zero(sizeof(*object)))) { diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h index 11861f2a129..771b2a44d17 100644 --- a/dlls/ddraw/ddraw_private.h +++ b/dlls/ddraw/ddraw_private.h @@ -351,7 +351,7 @@ struct d3d_device
struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
- BOOL recording; + struct wined3d_stateblock *recording; };
HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface, diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 690332dbdca..43e5d0aa920 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -245,6 +245,9 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
wined3d_device_set_rendertarget_view(This->wined3d_device, 0, NULL, FALSE);
+ if (This->recording) + wined3d_stateblock_decref(This->recording); + /* Release the wined3d device. This won't destroy it. */ if (!wined3d_device_decref(This->wined3d_device)) ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device); @@ -5604,6 +5607,7 @@ static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); + struct wined3d_stateblock *stateblock; HRESULT hr;
TRACE("iface %p.\n", iface); @@ -5615,8 +5619,8 @@ static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface) WARN("Trying to begin a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n"); return D3DERR_INBEGINSTATEBLOCK; } - if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device))) - device->recording = TRUE; + if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device, &stateblock))) + device->recording = stateblock; wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr); @@ -5674,7 +5678,7 @@ static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *statebl WARN("Trying to end a stateblock, but no stateblock is being recorded.\n"); return D3DERR_NOTINBEGINSTATEBLOCK; } - hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_sb); + hr = wined3d_device_end_stateblock(device->wined3d_device); if (FAILED(hr)) { WARN("Failed to end stateblock, hr %#x.\n", hr); @@ -5682,7 +5686,8 @@ static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *statebl *stateblock = 0; return hr_ddraw_from_wined3d(hr); } - device->recording = FALSE; + wined3d_sb = device->recording; + device->recording = NULL;
h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK); if (h == DDRAW_INVALID_HANDLE) diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index 59af556560b..6c27d8c26c6 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -6076,6 +6076,13 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ return hr_ddraw_from_wined3d(hr); }
+ if (ddraw->d3ddevice) + { + if (ddraw->d3ddevice->recording) + wined3d_stateblock_decref(ddraw->d3ddevice->recording); + ddraw->d3ddevice->recording = NULL; + } + wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil); } diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 62341290ffa..eecd05ae0c6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4070,49 +4070,51 @@ HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *devic return wined3d_swapchain_get_display_mode(swapchain, mode, rotation); }
-HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device) +HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device, + struct wined3d_stateblock **stateblock) { - struct wined3d_stateblock *stateblock; + struct wined3d_stateblock *object; HRESULT hr;
TRACE("device %p.\n", device);
if (device->recording) + { + *stateblock = NULL; return WINED3DERR_INVALIDCALL; + }
- hr = wined3d_stateblock_create(device, WINED3D_SBT_RECORDED, &stateblock); + hr = wined3d_stateblock_create(device, WINED3D_SBT_RECORDED, &object); if (FAILED(hr)) return hr;
- device->recording = stateblock; - device->update_stateblock_state = &stateblock->stateblock_state; + device->recording = object; + device->update_stateblock_state = &object->stateblock_state; + *stateblock = object;
- TRACE("Recording stateblock %p.\n", stateblock); + TRACE("Recording stateblock %p.\n", *stateblock);
return WINED3D_OK; }
-HRESULT CDECL wined3d_device_end_stateblock(struct wined3d_device *device, - struct wined3d_stateblock **stateblock) +HRESULT CDECL wined3d_device_end_stateblock(struct wined3d_device *device) { - struct wined3d_stateblock *object = device->recording; + struct wined3d_stateblock *stateblock = device->recording;
- TRACE("device %p, stateblock %p.\n", device, stateblock); + TRACE("device %p.\n", device);
if (!device->recording) { WARN("Not recording.\n"); - *stateblock = NULL; return WINED3DERR_INVALIDCALL; }
- stateblock_init_contained_states(object); + stateblock_init_contained_states(stateblock);
- *stateblock = object; device->recording = NULL; device->update_stateblock_state = &device->stateblock_state;
- TRACE("Returning stateblock %p.\n", *stateblock); + TRACE("Ending stateblock %p.\n", stateblock);
return WINED3D_OK; } diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index edd4a70d979..947bff7cb0d 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -37,7 +37,7 @@
@ cdecl wined3d_device_acquire_focus_window(ptr ptr) @ cdecl wined3d_device_begin_scene(ptr) -@ cdecl wined3d_device_begin_stateblock(ptr) +@ cdecl wined3d_device_begin_stateblock(ptr ptr) @ cdecl wined3d_device_clear(ptr long ptr long ptr float long) @ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr long ptr float long) @ cdecl wined3d_device_clear_unordered_access_view_uint(ptr ptr ptr) @@ -55,7 +55,7 @@ @ cdecl wined3d_device_draw_primitive_instanced(ptr long long long long) @ cdecl wined3d_device_draw_primitive_instanced_indirect(ptr ptr long) @ cdecl wined3d_device_end_scene(ptr) -@ cdecl wined3d_device_end_stateblock(ptr ptr) +@ cdecl wined3d_device_end_stateblock(ptr) @ cdecl wined3d_device_evict_managed_resources(ptr) @ cdecl wined3d_device_get_available_texture_mem(ptr) @ cdecl wined3d_device_get_base_vertex_index(ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 3e46c23c145..ee28ab1bb94 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2228,7 +2228,7 @@ ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window); HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device); -HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device); +HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock); HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags, const struct wined3d_color *color, float z, DWORD stencil); HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device, @@ -2264,7 +2264,7 @@ void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *devi void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device, struct wined3d_buffer *buffer, unsigned int offset); HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device); -HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock); +HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device); void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device); UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device); INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);