From: Matteo Bruni mbruni@codeweavers.com
Along the lines of d37146885801ae384a1cae54edea426b7b58a6a9 but for the no shader backend case.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/wined3d/texture.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 595baf07788..c952f366a68 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -5753,10 +5753,13 @@ static bool ffp_blit_supported(enum wined3d_blit_op blit_op, const struct wined3 if (!is_identity_fixup(src_format->color_fixup) || !is_identity_fixup(dst_format->color_fixup)) { - if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER - && dst_format->id == src_format->id && dst_location == WINED3D_LOCATION_DRAWABLE) + if (dst_format->id == src_format->id && dst_location == WINED3D_LOCATION_DRAWABLE) { - WARN("Claiming fixup support because of ORM_BACKBUFFER.\n"); + if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) + WARN("Claiming fixup support because of ORM_BACKBUFFER.\n"); + else if (context->device->shader_backend == &none_shader_backend) + WARN("Claiming fixup support because of no shader backend.\n"); + return true; } else {