On 16 October 2016 at 21:46, Józef Kucia jkucia@codeweavers.com wrote:
-static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) +static void buffer_mark_dirty_area(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size)
I assume this is for consistency with buffer_clear_dirty_areas() and the like, but in the larger context we're using validate/invalidate for terminology.