Hi Jactry,
On 9/16/19 4:19 PM, Jactry Zeng wrote:
@@ -952,6 +954,20 @@ static HRESULT WINAPI ScriptControl_AddObject(IScriptControl *iface, BSTR name, return hr; }
+static HRESULT set_script_state(ScriptHost *host, SCRIPTSTATE state, BOOL check_state) +{
- HRESULT hr;
- if (check_state && (host->script_state == SCRIPTSTATE_STARTED))
return S_OK;
- hr = IActiveScript_SetScriptState(host->script, state);
- if (SUCCEEDED(hr))
host->script_state = state;
- return hr;
+}
I think that the previous version was better. Nikolay's comment was a question. The answer seems to be that only some set_script_state callers call the engine repeatedly.
@@ -147,8 +149,8 @@ static HRESULT WINAPI ActiveScriptParse_ParseScriptText(IActiveScriptParse *ifac LPCOLESTR pstrDelimiter, CTXARG_T dwSourceContextCookie, ULONG ulStartingLine, DWORD dwFlags, VARIANT *pvarResult, EXCEPINFO *pexcepinfo) {
- ok(0, "unexpected call\n");
- return E_NOTIMPL;
- CHECK_EXPECT(ParseScriptText);
- return S_OK; }
It would be interesting to test some arguments. Especially flags will be useful.
- /* custom script engine */
- if (register_script_engine())
- {
It seems to be done in quite a few places already. Maybe we should move the call to START_TEST and have have_custom_engine global variable?
Thanks,
Jacek