Am 03.08.2010 um 21:26 schrieb Oldřich Jedlička:
DirectX 1 interface allowed creation of explicit back buffers, so move the restrictive checks to DirectX 2+ implementations. Don't permit creating of primary surface back buffer.
The patch(as well as 9 and 10) look OK to me. Patch 6 is OK too.
Patch 8 is missing a call to wined3d to tell it about the new backbuffer. (Apps will likely still work with the GDI renderer, but not the opengl ddraw renderer)