Stefan Dösinger wrote:
Hi, implementing GLSL checkbox, OffScreenRenderingMode dropdown menu and VideoMemorySize textbox into winecfg would be easy.
GLSL is OK IMO, because some drivers(*cough* macos *cough*) have serious problems with glsl. It could be included into the shader dropdown box. The issue that needs to be dealt with is that we can't combine arb vertex shaders and glsl pixel shaders or vice versa.
Spec says otherwise... I've also seen a software vertex shader with a GLSL pixel shader.
What I have considered is some performance vs correctness slider.
We want incorrect graphics in wined3d?
With decreased correctness things like render target locking or drawStridedSlow are disabled. If the correctness is decreased even more some properly implemented, but known to be expensive settings could be deactivated, like smooth shading, per pixel fog(ok. not sure if that is expensive). Windows drivers have such a setting, so why shouldn't we :-) .
Are you sure it wasn't "performance vs quality" :)