On Fri, 23 Jul 2021 at 07:32, Conor McCarthy cmccarthy@codeweavers.com wrote:
@@ -1804,6 +1806,8 @@ static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD * }
dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT;
- if (data_type == VKD3D_DATA_DOUBLE)
/* Scalar registers are declared with no write mask in shader bytecode. */ if (!dst_param->write_mask && shader_sm4_is_scalar_register(&dst_param->reg)) dst_param->write_mask = VKD3DSP_WRITEMASK_0;dst_param->write_mask = vkd3d_write_mask_64_from_32(dst_param->write_mask);
Sure, but this would disassemble e.g. "dmov r0.xyzw, -cb0[0].zwxy" (fxc /dumpbin) as "dmov r0.xy, -cb0[0].zwxy" (vkd3d-compiler -b d3d-asm), unless we also add a corresponding change to shader_dump_dst_param().