From: Henri Verbeet hverbeet@codeweavers.com
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- tests/d3d12.c | 195 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 194 insertions(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index f289a10d..0cdb22e0 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -740,7 +740,7 @@ static ID3D12PipelineState *create_compute_pipeline_state_(unsigned int line, ID ID3D12RootSignature *root_signature, const D3D12_SHADER_BYTECODE cs) { D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc; - ID3D12PipelineState *pipeline_state; + ID3D12PipelineState *pipeline_state = NULL; HRESULT hr;
memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc)); @@ -33817,6 +33817,198 @@ static void test_hull_shader_patch_constant_inputs(void) destroy_test_context(&context); }
+static void test_resource_arrays(void) +{ + ID3D12Resource *input_buffers[8], *output_buffers[6]; + D3D12_ROOT_SIGNATURE_DESC root_signature_desc; + D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc; + D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc; + ID3D12GraphicsCommandList *command_list; + unsigned int descriptor_count; + struct test_context context; + ID3D12DescriptorHeap *heap; + ID3D12CommandQueue *queue; + ID3D12Device *device; + unsigned int i; + HRESULT hr; + + static const D3D12_DESCRIPTOR_RANGE descriptor_ranges[] = + { + {D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 8, 2, 2, 0}, + {D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 6, 1, 3, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND}, + }; + + static const struct uvec4 cb_data[] = + { + {0, 0}, + {1, 1}, + {0, 5}, + {1, 4}, + {2, 0}, + {3, 1}, + }; + + static const D3D12_ROOT_PARAMETER root_parameters[] = + { + {D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, + .DescriptorTable = {ARRAY_SIZE(descriptor_ranges), descriptor_ranges}}, + {D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS, .Constants = {2, 1, ARRAY_SIZE(cb_data) * 4}}, + }; + + static const DWORD cs_code[] = + { +#if 0 + cbuffer cb : register(b2, space1) + { + uint2 c[6]; + } + + Buffer<uint> t1[2] : register(t2, space2); + Buffer<uint> t2[] : register(t4, space2); + + RWBuffer<uint> u1[2] : register(u1, space3); + RWBuffer<uint> u2[] : register(u3, space3); + + [numthreads(1, 1, 1)] + void main() + { + u1[c[0].x][0] = t1[c[0].y][0]; + u1[c[1].x][0] = t1[c[1].y][0]; + u2[c[2].x][0] = t2[c[2].y][0]; + u2[c[3].x][0] = t2[c[3].y][0]; + u2[c[4].x][0] = t2[c[4].y][0]; + u2[c[5].x][0] = t2[c[5].y][0]; + } +#endif + 0x43425844, 0xef615fd3, 0x708c1d93, 0xdb9908b4, 0xb1853d57, 0x00000001, 0x000004c8, 0x00000003, + 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000474, 0x00050051, 0x0000011d, 0x0100086a, + 0x07000059, 0x00308e46, 0x00000000, 0x00000002, 0x00000002, 0x00000006, 0x00000001, 0x07000858, + 0x00307e46, 0x00000000, 0x00000002, 0x00000003, 0x00004444, 0x00000002, 0x07000858, 0x00307e46, + 0x00000001, 0x00000004, 0xffffffff, 0x00004444, 0x00000002, 0x0700089c, 0x0031ee46, 0x00000000, + 0x00000001, 0x00000002, 0x00004444, 0x00000003, 0x0700089c, 0x0031ee46, 0x00000001, 0x00000003, + 0xffffffff, 0x00004444, 0x00000003, 0x02000068, 0x00000001, 0x0400009b, 0x00000001, 0x00000001, + 0x00000001, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000000, + 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x06207e46, 0x00000000, 0x00000002, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000, + 0x0030800a, 0x00000000, 0x00000002, 0x00000000, 0x0d0000a4, 0x0621e0f2, 0x00000000, 0x00000001, + 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006, + 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000001, + 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x06207e46, 0x00000000, 0x00000002, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000, + 0x0030800a, 0x00000000, 0x00000002, 0x00000001, 0x0d0000a4, 0x0621e0f2, 0x00000000, 0x00000001, + 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006, + 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000002, + 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x06207e46, 0x00000001, 0x00000004, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000, + 0x0030800a, 0x00000000, 0x00000002, 0x00000002, 0x0d0000a4, 0x0621e0f2, 0x00000001, 0x00000003, + 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006, + 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000003, + 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x06207e46, 0x00000001, 0x00000004, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000, + 0x0030800a, 0x00000000, 0x00000002, 0x00000003, 0x0d0000a4, 0x0621e0f2, 0x00000001, 0x00000003, + 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006, + 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000004, + 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x06207e46, 0x00000001, 0x00000004, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000, + 0x0030800a, 0x00000000, 0x00000002, 0x00000004, 0x0d0000a4, 0x0621e0f2, 0x00000001, 0x00000003, + 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006, + 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000005, + 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x06207e46, 0x00000001, 0x00000004, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000, + 0x0030800a, 0x00000000, 0x00000002, 0x00000005, 0x0d0000a4, 0x0621e0f2, 0x00000001, 0x00000003, + 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006, + 0x00000000, 0x0100003e, + }; + + static const uint32_t srv_data[] = {0x1, 0x4, 0x9, 0x10, 0x19, 0x24, 0x31, 0x40}; + static const uint32_t uav_data[] = {0x1, 0x4, 0x40, 0x31, 0x9, 0x10}; + + if (!init_compute_test_context(&context)) + return; + device = context.device; + command_list = context.list; + queue = context.queue; + + memset(&root_signature_desc, 0, sizeof(root_signature_desc)); + root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters); + root_signature_desc.pParameters = root_parameters; + hr = create_root_signature(device, &root_signature_desc, &context.root_signature); + ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr); + + for (i = 0, descriptor_count = 0; i < ARRAY_SIZE(descriptor_ranges); ++i) + { + descriptor_count += descriptor_ranges[i].NumDescriptors; + } + heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, descriptor_count); + + for (i = 0; i < ARRAY_SIZE(input_buffers); ++i) + { + input_buffers[i] = create_default_buffer(device, sizeof(uint32_t), + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); + upload_buffer_data(input_buffers[i], 0, sizeof(srv_data[i]), &srv_data[i], queue, command_list); + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, input_buffers[i], + D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE); + + memset(&srv_desc, 0, sizeof(srv_desc)); + srv_desc.Format = DXGI_FORMAT_R32_UINT; + srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; + srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + srv_desc.Buffer.FirstElement = 0; + srv_desc.Buffer.NumElements = 1; + ID3D12Device_CreateShaderResourceView(device, input_buffers[i], &srv_desc, + get_cpu_descriptor_handle(&context, heap, i)); + } + + for (i = 0; i < ARRAY_SIZE(output_buffers); ++i) + { + output_buffers[i] = create_default_buffer(device, sizeof(uint32_t), + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); + + memset(&uav_desc, 0, sizeof(uav_desc)); + uav_desc.Format = DXGI_FORMAT_R32_UINT; + uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; + uav_desc.Buffer.FirstElement = 0; + uav_desc.Buffer.NumElements = 1; + ID3D12Device_CreateUnorderedAccessView(device, output_buffers[i], NULL, &uav_desc, + get_cpu_descriptor_handle(&context, heap, ARRAY_SIZE(input_buffers) + i)); + } + + todo + context.pipeline_state = create_compute_pipeline_state(device, context.root_signature, + shader_bytecode(cs_code, sizeof(cs_code))); + if (!context.pipeline_state) + { + skip("Shader descriptor arrays are not supported.\n"); + goto done; + } + + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, + 0, get_gpu_descriptor_handle(&context, heap, 0)); + ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 1, ARRAY_SIZE(cb_data) * 4, cb_data, 0); + + ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1); + + for (i = 0; i < ARRAY_SIZE(output_buffers); ++i) + { + transition_sub_resource_state(command_list, output_buffers[i], 0, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_buffer_uint(output_buffers[i], queue, command_list, uav_data[i], 0); + reset_command_list(command_list, context.allocator); + } + +done: + for (i = 0; i < ARRAY_SIZE(output_buffers); ++i) + ID3D12Resource_Release(output_buffers[i]); + for (i = 0; i < ARRAY_SIZE(input_buffers); ++i) + ID3D12Resource_Release(input_buffers[i]); + ID3D12DescriptorHeap_Release(heap); + destroy_test_context(&context); +} + START_TEST(d3d12) { parse_args(argc, argv); @@ -33985,4 +34177,5 @@ START_TEST(d3d12) run_test(test_sampler_register_space); run_test(test_hull_shader_relative_addressing); run_test(test_hull_shader_patch_constant_inputs); + run_test(test_resource_arrays); }