Lionel Ulmer wrote:
Hi all,
This patch should not be dependant of any others... But to prevent line number errors, better to commit it after the 5 -> 9 series (yeah, the attachements are numbered to ease tracking :-) ).
Changelog:
start of support for device locking / unlocking via glReadPixels / glDrawPixels interface (slow but should be enough for a start)
implement one vertex case for the D3D3/7 DrawPrimitive functions
fix a missing \n in a TRACE call
Lionel
This patch breaks the TWIST demo that was working fine. I think the changes in d3ddevice_create are responsible of that.