On 2 March 2016 at 09:36, Józef Kucia joseph.kucia@gmail.com wrote:
Not that this is necessarily bad way to implement feature levels, but have you considered exposing wined3d_d3d_level from wined3d?
We'll probably want that at some point, yeah. The main issue I see with this patch though is that I think implementing d3d10_device_GetFeatureLevel() / d3d11_device_GetFeatureLevel() on top of this looks awkward.