Try to combine DEVICE_LOCAL with HOST_CACHED and HOST_VISIBLE properties.
Drop HOST_CACHED or DEVICE_LOCAL in case the device does not support a particular combination or there is no more space in a heap.
Signed-off-by: Jan Sikorski jsikorski@codeweavers.com --- v2: simplified sequence --- dlls/wined3d/buffer.c | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 4420885b15f..afe186042e5 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1390,6 +1390,7 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf uint32_t bind_flags = resource->bind_flags; VkMemoryPropertyFlags memory_type; VkBufferUsageFlags usage; + BOOL success;
usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; if (bind_flags & WINED3D_BIND_VERTEX_BUFFER) @@ -1410,14 +1411,22 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf FIXME("Ignoring some bind flags %#x.\n", bind_flags);
memory_type = 0; + if (!(resource->usage & WINED3DUSAGE_DYNAMIC)) + memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_R) memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; else if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_W) memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - else if (!(resource->usage & WINED3DUSAGE_DYNAMIC)) - memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
- if (!(wined3d_context_vk_create_bo(context_vk, resource->size, usage, memory_type, &buffer_vk->bo))) + success = wined3d_context_vk_create_bo(context_vk, resource->size, usage, memory_type, &buffer_vk->bo); + if (!success && memory_type & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) + success = wined3d_context_vk_create_bo(context_vk, resource->size, usage, + memory_type & ~VK_MEMORY_PROPERTY_HOST_CACHED_BIT, &buffer_vk->bo); + if (!success && memory_type & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) + success = wined3d_context_vk_create_bo(context_vk, resource->size, usage, + memory_type & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &buffer_vk->bo); + + if (!success) { WARN("Failed to create Vulkan buffer.\n"); return FALSE;