On Thu, Oct 27, 2005 at 02:59:36PM +0100, Oliver Stieber wrote:
can somebody give me a light on the directx stuff in wine? Maybe i am wrong, but isn't it true that in each version are very similar renderstates..
(snip)
Is somebody working on this?
Actually not really as these warnings are displayed all the time when DirectX initializes the default states at start-up. If the warnings come later in the run of the game, then it's worth investigating.
So basically, what I say is that a patch removing the FIXME on 'default' state would remove all this without breaking anything.
It's a bit like the 'SetCooperativeLevel' FIXME which people report all the time but which does not mean that anything is broken.
I've started some work on D3DRENDERSTATE_ZVISIBLE and D3DRENDERSTATE_VERTEXBLEND, D3DRENDERSTATE_VERTEXBLEND is the only one that is commonly used by applications.
Oliver,
Do you mean you started working also on the DDraw (i.e. D3D1 => 7) code ? If yes, could you tell me on what parts / applications you plan to work on to not duplicate work ?
Thanks, Lionel