On Thu, Sep 2, 2021 at 12:23 AM Zebediah Figura zfigura@codeweavers.com wrote:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
Makefile.am | 2 ++ libs/vkd3d-shader/hlsl.y | 67 +++++++++++++++++++++++++++++++++++++ tests/max.shader_test | 23 +++++++++++++ tests/shader_runner_d3d12.c | 2 ++ 4 files changed, 94 insertions(+) create mode 100644 tests/max.shader_test
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 2512bcc0..d374f64b 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1555,10 +1555,38 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c return args.decl; }
+static bool intrinsic_max(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct vkd3d_shader_location loc)
+{
- struct hlsl_ir_node *args[3] = {params->args[0], params->args[1]};
- return !!add_expr(ctx, params->instrs, HLSL_OP2_MAX, args, &loc);
+}
+static const struct intrinsic_function +{
- const char *name;
- int param_count;
- bool check_numeric;
- bool (*handler)(struct hlsl_ctx *ctx, const struct parse_initializer *params, struct vkd3d_shader_location loc);
+} +intrinsic_functions[] = +{
- {"max", 2, true, intrinsic_max},
+};
+static int intrinsic_function_name_compare(const void *a, const void *b) +{
- const struct intrinsic_function *func = b;
- return strcmp(a, func->name);
+}
static struct list *add_call(struct hlsl_ctx *ctx, const char *name, struct parse_initializer *params, struct vkd3d_shader_location loc) { const struct hlsl_ir_function_decl *decl;
struct intrinsic_function *intrinsic;
if ((decl = find_function_call(ctx, name, params))) {
@@ -1566,6 +1594,45 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name, free_parse_initializer(params); return NULL; }
- else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions),
sizeof(*intrinsic_functions), intrinsic_function_name_compare)))
- {
if (intrinsic->param_count >= 0 && params->args_count != intrinsic->param_count)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to function '%s': expected %u, but got %u.\n",
name, intrinsic->param_count, params->args_count);
free_parse_initializer(params);
return NULL;
}
I guess the idea is to use param_count == 0 to mark intrinsic functions with a variable number of parameters? I think it would be better to use a different number (e.g. -1 if you keep int for param_count, or ~0u otherwise) given that we probably want to check that calls to e.g. AllMemoryBarrier() don't have arguments.