On 01/31/2018 04:19 PM, Henri Verbeet wrote:
diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h index caeb4b9..2c10252 100644 --- a/dlls/d2d1/d2d1_private.h +++ b/dlls/d2d1/d2d1_private.h @@ -477,6 +477,15 @@ void d2d_transformed_geometry_init(struct d2d_geometry *geometry, ID2D1Factory * ID2D1Geometry *src_geometry, const D2D_MATRIX_3X2_F *transform) DECLSPEC_HIDDEN; struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface) DECLSPEC_HIDDEN;
+static inline void *d2d_calloc(size_t count, size_t size)
Why don't you just add this as heap_calloc() to heap.h? That function wasn't controversial in my initial patch.
I see it doesn't zero the memory but I'm fine with that. We can have a heap_calloc_zero() too for those that need it.
+{
- SIZE_T s = count * size;
- if (size && s / size != count)
return NULL;
- return heap_alloc(s);
+}
static inline void d2d_matrix_multiply(D2D_MATRIX_3X2_F *a, const D2D_MATRIX_3X2_F *b) { D2D_MATRIX_3X2_F tmp = *a;
bye michael