On 05/11/2017 12:44 AM, Sebastian Lackner wrote:
On 10.05.2017 15:13, Michael Stefaniuc wrote:
- if (This->dsound)
IDirectSound_Release(This->dsound);
- if (!dsound) {
hr = DirectSoundCreate8(NULL, (IDirectSound8 **)&This->dsound, NULL);
if (FAILED(hr))
return hr;
hr = IDirectSound_SetCooperativeLevel(This->dsound, hwnd ? hwnd : GetForegroundWindow(),
DSSCL_PRIORITY);
if (FAILED(hr))
IDirectSound_Release(This->dsound);
return hr;
- }
Shouldn't you unset This->dsound in the error paths (especially the last one)?
DirectSoundCreate8() sets This->dsound to NULL on error, so the first error path is taken care of.
For the second case I'm undecided, I might as well remove the error handling for IDirectSound_SetCooperativeLevel() as I don't expect that to fail.
bye michael