Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/winebus.sys/bus_sdl.c | 93 +++++++++++++++++++++++++++++++++++++- 1 file changed, 91 insertions(+), 2 deletions(-)
diff --git a/dlls/winebus.sys/bus_sdl.c b/dlls/winebus.sys/bus_sdl.c index 9c2112f8e56..de1aa2363fd 100644 --- a/dlls/winebus.sys/bus_sdl.c +++ b/dlls/winebus.sys/bus_sdl.c @@ -106,6 +106,7 @@ MAKE_FUNCPTR(SDL_HapticSetGain); MAKE_FUNCPTR(SDL_HapticStopAll); MAKE_FUNCPTR(SDL_HapticStopEffect); MAKE_FUNCPTR(SDL_HapticUnpause); +MAKE_FUNCPTR(SDL_HapticUpdateEffect); MAKE_FUNCPTR(SDL_JoystickIsHaptic); MAKE_FUNCPTR(SDL_GameControllerAddMapping); MAKE_FUNCPTR(SDL_RegisterEvents); @@ -478,12 +479,99 @@ static NTSTATUS sdl_device_physical_effect_control(struct unix_device *iface, BY return STATUS_SUCCESS; }
+static NTSTATUS set_effect_type_from_usage(SDL_HapticEffect *effect, USAGE type) +{ + switch (type) + { + case PID_USAGE_ET_SINE: + effect->type = SDL_HAPTIC_SINE; + return STATUS_SUCCESS; + case PID_USAGE_ET_TRIANGLE: + effect->type = SDL_HAPTIC_TRIANGLE; + return STATUS_SUCCESS; + case PID_USAGE_ET_SAWTOOTH_UP: + effect->type = SDL_HAPTIC_SAWTOOTHUP; + return STATUS_SUCCESS; + case PID_USAGE_ET_SAWTOOTH_DOWN: + effect->type = SDL_HAPTIC_SAWTOOTHDOWN; + return STATUS_SUCCESS; + case PID_USAGE_ET_SPRING: + effect->type = SDL_HAPTIC_SPRING; + return STATUS_SUCCESS; + case PID_USAGE_ET_DAMPER: + effect->type = SDL_HAPTIC_DAMPER; + return STATUS_SUCCESS; + case PID_USAGE_ET_INERTIA: + effect->type = SDL_HAPTIC_INERTIA; + return STATUS_SUCCESS; + case PID_USAGE_ET_FRICTION: + effect->type = SDL_HAPTIC_FRICTION; + return STATUS_SUCCESS; + case PID_USAGE_ET_CONSTANT_FORCE: + effect->type = SDL_HAPTIC_CONSTANT; + return STATUS_SUCCESS; + case PID_USAGE_ET_RAMP: + effect->type = SDL_HAPTIC_RAMP; + return STATUS_SUCCESS; + case PID_USAGE_ET_CUSTOM_FORCE_DATA: + effect->type = SDL_HAPTIC_CUSTOM; + return STATUS_SUCCESS; + default: + return STATUS_NOT_SUPPORTED; + } +} + static NTSTATUS sdl_device_physical_effect_update(struct unix_device *iface, BYTE index, struct effect_params *params) { - FIXME("iface %p, index %u, params %p stub!\n", iface, index, params); + struct sdl_device *impl = impl_from_unix_device(iface); + int id = impl->effect_ids[index]; + SDL_HapticEffect effect = {0}; + NTSTATUS status;
- return STATUS_NOT_IMPLEMENTED; + TRACE("iface %p, index %u, params %p.\n", iface, index, params); + + if ((status = set_effect_type_from_usage(&effect, params->effect_type))) return status; + + switch (params->effect_type) + { + case PID_USAGE_ET_SINE: + case PID_USAGE_ET_SQUARE: + case PID_USAGE_ET_TRIANGLE: + case PID_USAGE_ET_SAWTOOTH_UP: + case PID_USAGE_ET_SAWTOOTH_DOWN: + FIXME("periodic effect semi-stub!"); + effect.periodic.length = params->duration; + effect.periodic.delay = params->start_delay; + effect.periodic.button = params->trigger_button; + effect.periodic.interval = params->trigger_repeat_interval; + effect.periodic.direction.type = SDL_HAPTIC_SPHERICAL; + effect.periodic.direction.dir[0] = params->direction[0] * 36000 / 256; + effect.periodic.direction.dir[1] = params->direction[1] * 36000 / 256; + break; + + case PID_USAGE_ET_SPRING: + case PID_USAGE_ET_DAMPER: + case PID_USAGE_ET_INERTIA: + case PID_USAGE_ET_FRICTION: + FIXME("not implemented!"); + break; + + case PID_USAGE_ET_CONSTANT_FORCE: + FIXME("not implemented!"); + break; + case PID_USAGE_ET_RAMP: + FIXME("not implemented!"); + break; + case PID_USAGE_ET_CUSTOM_FORCE_DATA: + FIXME("not implemented!"); + break; + } + + if (id < 0) impl->effect_ids[index] = pSDL_HapticNewEffect(impl->sdl_haptic, &effect); + else pSDL_HapticUpdateEffect(impl->sdl_haptic, id, &effect); + + return STATUS_SUCCESS; }
static const struct hid_device_vtbl sdl_device_vtbl = @@ -758,6 +846,7 @@ NTSTATUS sdl_bus_init(void *args) LOAD_FUNCPTR(SDL_HapticStopAll); LOAD_FUNCPTR(SDL_HapticStopEffect); LOAD_FUNCPTR(SDL_HapticUnpause); + LOAD_FUNCPTR(SDL_HapticUpdateEffect); LOAD_FUNCPTR(SDL_JoystickIsHaptic); LOAD_FUNCPTR(SDL_GameControllerAddMapping); LOAD_FUNCPTR(SDL_RegisterEvents);