Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no --- tests/d3d12.c | 392 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 392 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 323ef23..4d2d96b 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -32811,6 +32811,397 @@ static void test_write_buffer_immediate(void) destroy_test_context(&context); }
+static void test_register_space_sm51(void) +{ + ID3D12DescriptorHeap *heap, *sampler_heap, *heaps[2]; + + D3D12_ROOT_SIGNATURE_DESC root_signature_desc; + D3D12_ROOT_PARAMETER root_parameters[2]; + + ID3D12Resource *input_buffers[8]; + ID3D12Resource* input_buffer_counter; + ID3D12Resource *textures[2]; + + struct resource_readback rb; + + D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc; + D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc; + D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc; + ID3D12GraphicsCommandList *command_list; + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle; + D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle; + unsigned int i, descriptor_size; + D3D12_SAMPLER_DESC sampler_desc; + D3D12_SUBRESOURCE_DATA data; + struct test_context context; + ID3D12CommandQueue *queue; + HRESULT hr; + unsigned int counter_value; + + static const DWORD cs_code[] = + { +#if 0 + cbuffer CBuf : register(b1, space1) + { + float4 cbuffer_data; + }; + + Buffer<float4> Buf : register(t1, space2); + ByteAddressBuffer AddrBuf : register(t1, space3); + StructuredBuffer<float4> StructuredBuf : register(t1, space4); + RWBuffer<float4> RWBuf : register(u1, space5); + RWByteAddressBuffer RWAddrBuf : register(u1, space6); + RWStructuredBuffer<float4> RWStructuredBuf : register(u1, space7); + RWStructuredBuffer<float4> RWStructuredBufResult : register(u1, space8); + + Texture2D<float4> Tex : register(t1, space9); + RWTexture2D<float> RWTex : register(u1, space10); + SamplerState Samp : register(s1, space11); + + [numthreads(1, 1, 1)] + void main() + { + float4 res = 1.0.xxxx; + + res *= cbuffer_data; + res *= Buf[0]; + res *= asfloat(AddrBuf.Load4(0)); + res *= StructuredBuf[0]; + res *= RWBuf[0]; + res *= asfloat(RWAddrBuf.Load4(0)); + res *= RWStructuredBuf[0]; + + res *= Tex.SampleLevel(Samp, float2(0.5, 0.5), 0.0).xxxx; + res *= RWTex[int2(0, 0)].xxxx; + + RWStructuredBuf.IncrementCounter(); + RWStructuredBufResult[0] = res; + } +#endif + 0x43425844, 0x70f33bd3, 0x11527a3b, 0x08c5298b, 0x28a1f88e, 0x00000001, 0x00000434, 0x00000004, + 0x00000030, 0x00000040, 0x00000050, 0x00000424, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, + 0x4e47534f, 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000003cc, 0x00050051, 0x000000f3, + 0x0100086a, 0x07000059, 0x00308e46, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001, + 0x0600005a, 0x00306e46, 0x00000000, 0x00000001, 0x00000001, 0x0000000b, 0x07000858, 0x00307e46, + 0x00000000, 0x00000001, 0x00000001, 0x00005555, 0x00000002, 0x060000a1, 0x00307e46, 0x00000001, + 0x00000001, 0x00000001, 0x00000003, 0x070000a2, 0x00307e46, 0x00000002, 0x00000001, 0x00000001, + 0x00000010, 0x00000004, 0x07001858, 0x00307e46, 0x00000003, 0x00000001, 0x00000001, 0x00005555, + 0x00000009, 0x0700089c, 0x0031ee46, 0x00000000, 0x00000001, 0x00000001, 0x00005555, 0x00000005, + 0x0600009d, 0x0031ee46, 0x00000001, 0x00000001, 0x00000001, 0x00000006, 0x0780009e, 0x0031ee46, + 0x00000002, 0x00000001, 0x00000001, 0x00000010, 0x00000007, 0x0700009e, 0x0031ee46, 0x00000003, + 0x00000001, 0x00000001, 0x00000010, 0x00000008, 0x0700189c, 0x0031ee46, 0x00000004, 0x00000001, + 0x00000001, 0x00005555, 0x0000000a, 0x02000068, 0x00000002, 0x0400009b, 0x00000001, 0x00000001, + 0x00000001, 0x0b00002d, 0x001000f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00207e46, 0x00000000, 0x00000001, 0x09000038, 0x001000f2, 0x00000000, 0x00100e46, + 0x00000000, 0x00308e46, 0x00000000, 0x00000001, 0x00000000, 0x080000a5, 0x001000f2, 0x00000001, + 0x00004001, 0x00000000, 0x00207e46, 0x00000001, 0x00000001, 0x07000038, 0x001000f2, 0x00000000, + 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0a0000a7, 0x001000f2, 0x00000001, 0x00004001, + 0x00000000, 0x00004001, 0x00000000, 0x00207e46, 0x00000002, 0x00000001, 0x07000038, 0x001000f2, + 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0b0000a3, 0x001000f2, 0x00000001, + 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0021ee46, 0x00000000, 0x00000001, + 0x07000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x080000a5, + 0x001000f2, 0x00000001, 0x00004001, 0x00000000, 0x0021ee46, 0x00000001, 0x00000001, 0x07000038, + 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0a0000a7, 0x001000f2, + 0x00000001, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x0021ee46, 0x00000002, 0x00000001, + 0x07000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x10000048, + 0x00100012, 0x00000001, 0x00004002, 0x3f000000, 0x3f000000, 0x00000000, 0x00000000, 0x00207e46, + 0x00000003, 0x00000001, 0x00206000, 0x00000000, 0x00000001, 0x00004001, 0x00000000, 0x07000038, + 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100006, 0x00000001, 0x0b0000a3, 0x00100012, + 0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0021ee46, 0x00000004, + 0x00000001, 0x07000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100006, 0x00000001, + 0x060000b2, 0x00100012, 0x00000001, 0x0021e000, 0x00000002, 0x00000001, 0x0a0000a8, 0x0021e0f2, + 0x00000003, 0x00000001, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x00100e46, 0x00000000, + 0x0100003e, 0x30494653, 0x00000008, 0x00000800, 0x00000000, + }; + + static const D3D12_DESCRIPTOR_RANGE_TYPE range_types[] = { + /* CBV<> */ + D3D12_DESCRIPTOR_RANGE_TYPE_CBV, + /* Buffer<> */ + D3D12_DESCRIPTOR_RANGE_TYPE_SRV, + /* ByteAddressBuffer<> */ + D3D12_DESCRIPTOR_RANGE_TYPE_SRV, + /* StructuredBuffer<> */ + D3D12_DESCRIPTOR_RANGE_TYPE_SRV, + /* RWBuffer<> */ + D3D12_DESCRIPTOR_RANGE_TYPE_UAV, + /* RWByteAddressBuffer<> */ + D3D12_DESCRIPTOR_RANGE_TYPE_UAV, + /* RWStructuredBuffer<> with atomic counter */ + D3D12_DESCRIPTOR_RANGE_TYPE_UAV, + /* RWStructuredBuffer<> */ + D3D12_DESCRIPTOR_RANGE_TYPE_UAV, + /* Texture<> */ + D3D12_DESCRIPTOR_RANGE_TYPE_SRV, + /* RWTexture<> */ + D3D12_DESCRIPTOR_RANGE_TYPE_UAV, + /* SamplerState */ + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, + }; + + static const float buffer_data[ARRAY_SIZE(range_types) - 1][D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT / sizeof(float)] = { + { 2.0f, 2.0f, 2.0f, 2.0f }, + { 3.0f, 3.0f, 3.0f, 3.0f }, + { 4.0f, 4.0f, 4.0f, 4.0f }, + { 5.0f, 5.0f, 5.0f, 5.0f }, + { 6.0f, 6.0f, 6.0f, 6.0f }, + { 7.0f, 7.0f, 7.0f, 7.0f }, + { 8.0f, 8.0f, 8.0f, 8.0f }, + { 9.0f, 9.0f, 9.0f, 9.0f }, + { 10.0f, 10.0f, 10.0f, 10.0f }, + { 11.0f, 11.0f, 11.0f, 11.0f }, + }; + + static const uint8_t zero_data[D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT] = { 0 }; + + D3D12_DESCRIPTOR_RANGE descriptor_range[ARRAY_SIZE(range_types)]; + + if (!init_compute_test_context(&context)) + return; + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 2; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = ARRAY_SIZE(range_types) - 1; + root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range[0]; + + root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[1].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_range[ARRAY_SIZE(range_types) - 1]; + + memset(descriptor_range, 0, sizeof(descriptor_range)); + + for (i = 0; i < ARRAY_SIZE(range_types); i++) + { + descriptor_range[i].NumDescriptors = 1; + descriptor_range[i].BaseShaderRegister = 1; + descriptor_range[i].RegisterSpace = i + 1; + descriptor_range[i].OffsetInDescriptorsFromTableStart = (i != ARRAY_SIZE(range_types) - 1) ? i : 0; + descriptor_range[i].RangeType = range_types[i]; + } + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + + context.pipeline_state = create_compute_pipeline_state(context.device, + context.root_signature, shader_bytecode(cs_code, sizeof(cs_code))); + + heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, ARRAY_SIZE(range_types) - 1); + sampler_heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, 1); + + memset(&sampler_desc, 0, sizeof(sampler_desc)); + sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT; + sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP; + sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP; + sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP; + + cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(sampler_heap); + ID3D12Device_CreateSampler(context.device, &sampler_desc, cpu_handle); + + descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); + + /* CBV<> */ + input_buffers[0] = create_default_buffer(context.device, sizeof(buffer_data[0]), + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); + /* Buffer<> */ + input_buffers[1] = create_default_buffer(context.device, sizeof(buffer_data[1]), + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); + /* ByteAddressBuffer<> */ + input_buffers[2] = create_default_buffer(context.device, sizeof(buffer_data[2]), + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); + /* StructuredBuffer<> */ + input_buffers[3] = create_default_buffer(context.device, sizeof(buffer_data[3]), + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); + /* RWBuffer<> */ + input_buffers[4] = create_default_buffer(context.device, sizeof(buffer_data[4]), + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); + /* RWByteAddressBuffer<> */ + input_buffers[5] = create_default_buffer(context.device, sizeof(buffer_data[5]), + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); + /* RWStructuredBuffer<> with counter */ + input_buffers[6] = create_default_buffer(context.device, sizeof(buffer_data[6]), + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); + + input_buffer_counter = create_default_buffer(context.device, sizeof(buffer_data[6]), + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); + + /* RWStructuredBuffer<> without counter */ + input_buffers[7] = create_default_buffer(context.device, sizeof(buffer_data[7]), + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); + + textures[0] = create_default_texture2d(context.device, 1, 1, 1, 1, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); + textures[1] = create_default_texture2d(context.device, 1, 1, 1, 1, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); + + cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap); + + /* CBV<> */ + cbv_desc.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(input_buffers[0]); + cbv_desc.SizeInBytes = sizeof(buffer_data[0]); + ID3D12Device_CreateConstantBufferView(context.device, &cbv_desc, cpu_handle); + cpu_handle.ptr += descriptor_size; + + /* Buffer<> */ + srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; + srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; + srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE; + srv_desc.Buffer.FirstElement = 0; + srv_desc.Buffer.NumElements = 1; + srv_desc.Buffer.StructureByteStride = 0; + ID3D12Device_CreateShaderResourceView(context.device, input_buffers[1], &srv_desc, cpu_handle); + cpu_handle.ptr += descriptor_size; + + /* ByteAddressBuffer<> */ + srv_desc.Format = DXGI_FORMAT_R32_TYPELESS; + srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW; + srv_desc.Buffer.FirstElement = 0; + srv_desc.Buffer.NumElements = 4; + srv_desc.Buffer.StructureByteStride = 0; + ID3D12Device_CreateShaderResourceView(context.device, input_buffers[2], &srv_desc, cpu_handle); + cpu_handle.ptr += descriptor_size; + + /* StructuredBuffer<> */ + srv_desc.Format = DXGI_FORMAT_UNKNOWN; + srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE; + srv_desc.Buffer.FirstElement = 0; + srv_desc.Buffer.NumElements = 1; + srv_desc.Buffer.StructureByteStride = 16; + ID3D12Device_CreateShaderResourceView(context.device, input_buffers[3], &srv_desc, cpu_handle); + cpu_handle.ptr += descriptor_size; + + /* RWBuffer<> */ + uav_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; + uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; + uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE; + uav_desc.Buffer.FirstElement = 0; + uav_desc.Buffer.NumElements = 1; + uav_desc.Buffer.StructureByteStride = 0; + uav_desc.Buffer.CounterOffsetInBytes = 0; + ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[4], NULL, &uav_desc, cpu_handle); + cpu_handle.ptr += descriptor_size; + + /* RWByteAddressBuffer<> */ + uav_desc.Format = DXGI_FORMAT_R32_TYPELESS; + uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW; + uav_desc.Buffer.StructureByteStride = 0; + uav_desc.Buffer.NumElements = 4; + ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[5], NULL, &uav_desc, cpu_handle); + cpu_handle.ptr += descriptor_size; + + /* RWStructuredBuffer<> with counter */ + uav_desc.Format = DXGI_FORMAT_UNKNOWN; + uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE; + uav_desc.Buffer.StructureByteStride = 16; + uav_desc.Buffer.NumElements = 1; + uav_desc.Buffer.CounterOffsetInBytes = 0; + ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[6], input_buffer_counter, &uav_desc, cpu_handle); + cpu_handle.ptr += descriptor_size; + + /* RWStructuredBuffer<> without counter */ + uav_desc.Format = DXGI_FORMAT_UNKNOWN; + uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE; + uav_desc.Buffer.StructureByteStride = 16; + uav_desc.Buffer.NumElements = 1; + uav_desc.Buffer.CounterOffsetInBytes = 0; + ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[7], NULL, &uav_desc, cpu_handle); + cpu_handle.ptr += descriptor_size; + + /* Texture */ + srv_desc.Format = DXGI_FORMAT_R32_FLOAT; + srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; + srv_desc.Texture2D.MipLevels = 1; + srv_desc.Texture2D.MostDetailedMip = 0; + srv_desc.Texture2D.PlaneSlice = 0; + srv_desc.Texture2D.ResourceMinLODClamp = 0; + ID3D12Device_CreateShaderResourceView(context.device, textures[0], &srv_desc, cpu_handle); + cpu_handle.ptr += descriptor_size; + + /* RWTexture */ + uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D; + uav_desc.Format = DXGI_FORMAT_R32_FLOAT; + uav_desc.Texture2D.MipSlice = 0; + uav_desc.Texture2D.PlaneSlice = 0; + ID3D12Device_CreateUnorderedAccessView(context.device, textures[1], NULL, &uav_desc, cpu_handle); + + for (i = 0; i < 8; i++) + { + upload_buffer_data(input_buffers[i], 0, sizeof(buffer_data[i]), buffer_data[i], queue, command_list); + reset_command_list(command_list, context.allocator); + + if (i != 0) + { + transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST, + i < 4 ? D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE + : D3D12_RESOURCE_STATE_UNORDERED_ACCESS); + } + else + { + transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); + } + } + + for (i = 0; i < 2; i++) + { + D3D12_SUBRESOURCE_DATA sub; + sub.pData = buffer_data[8 + i]; + sub.RowPitch = D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT / 4; + sub.SlicePitch = 0; + upload_texture_data(textures[i], &sub, 1, queue, command_list); + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, textures[i], D3D12_RESOURCE_STATE_COPY_DEST, + i == 0 ? D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE : D3D12_RESOURCE_STATE_UNORDERED_ACCESS); + } + + upload_buffer_data(input_buffer_counter, 0, sizeof(zero_data), zero_data, queue, command_list); + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, input_buffer_counter, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, + D3D12_RESOURCE_STATE_COPY_DEST); + + ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + heaps[0] = heap; heaps[1] = sampler_heap; + ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, ARRAY_SIZE(heaps), heaps); + ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, + ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap)); + ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 1, + ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(sampler_heap)); + ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1); + + transition_resource_state(command_list, input_buffers[7], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, + D3D12_RESOURCE_STATE_COPY_SOURCE); + get_buffer_readback_with_command_list(input_buffers[7], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); + for (i = 0; i < 4; i++) + { + /* Start value of 9 is for the StructuredBuffer we write to. */ + float reference = 2 * 3 * 4 * 5 * 6 * 7 * 8 * 10 * 11; + ok(get_readback_float(&rb, i, 0) == reference, "Readback value is: %f\n", get_readback_float(&rb, i, 0)); + } + release_resource_readback(&rb); + reset_command_list(command_list, context.allocator); + counter_value = read_uav_counter(&context, input_buffer_counter, 0); + ok(counter_value == 1, "Atomic counter is %u.\n", counter_value); + + for (i = 0; i < 8; i++) + ID3D12Resource_Release(input_buffers[i]); + for (i = 0; i < 2; i++) + ID3D12Resource_Release(textures[i]); + ID3D12Resource_Release(input_buffer_counter); + ID3D12DescriptorHeap_Release(heap); + ID3D12DescriptorHeap_Release(sampler_heap); + destroy_test_context(&context); +} + START_TEST(d3d12) { parse_args(argc, argv); @@ -32975,4 +33366,5 @@ START_TEST(d3d12) run_test(test_conditional_rendering); run_test(test_bufinfo_instruction); run_test(test_write_buffer_immediate); + run_test(test_register_space_sm51); }