On 20/10/06, Stefan Dösinger stefandoesinger@gmx.at wrote:
Hmm, the sampler states are per sampler in d3d, and per texture object in gl as far as I know. So we have to find some way if the sampler states are changed regarding the texture used for drawing. This is getting tricky :-/
Yes, sRGB support has a problem with that as well.
Texture stage states are per stage in d3d and opengl afaik(except of those that are wrapped to samplers in ddraw/d3d8). Any idea how much texture stages d3d10 supports, if the concept of them still exists?
I don't know for sure, but I doubt it. Texture stages are pretty much a fixed function thing.