On 9 March 2016 at 16:48, Paul Gofman gofmanp@gmail.com wrote:
Yes, I am talking here solely about "result" values from test_effect_preshader_op_results. These are the only ones which are computed and then compared.
Oh, those are fine. I was only referring to using D3DXVECTOR4 instead of float[4] for test_effect_preshader_fconstsv[] and test_effect_preshader_fconstsp.