Signed-off-by: Paul Gofman gofmanp@gmail.com --- dlls/ddraw/tests/ddraw2.c | 38 ++++++++++++++++++++++++++------------ 1 file changed, 26 insertions(+), 12 deletions(-)
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c index b472b3d588..5bb5b1baad 100644 --- a/dlls/ddraw/tests/ddraw2.c +++ b/dlls/ddraw/tests/ddraw2.c @@ -924,6 +924,7 @@ static void test_coop_level_d3d_state(void) IDirect3DDevice2 *device; D3DMATERIAL material; IDirectDraw2 *ddraw; + DDSURFACEDESC lock; D3DCOLOR color; DWORD value; HWND window; @@ -958,26 +959,39 @@ static void test_coop_level_d3d_state(void) ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &rt); - ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); - ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); - ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); - ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); - ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); - ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(rt); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); + + memset(&lock, 0, sizeof(lock)); + lock.dwSize = sizeof(lock); + lock.lpSurface = (void *)0xdeadbeef; + hr = IDirectDrawSurface2_Lock(rt, NULL, &lock, DDLOCK_READONLY, NULL); + ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); + ok(lock.lpSurface == (void *)0xdeadbeef, "Got unexpected lock.lpSurface %p.\n", lock.lpSurface); + hr = restore_surfaces(ddraw); - ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirectDrawSurface2_Lock(rt, NULL, &lock, DDLOCK_READONLY, NULL); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirectDrawSurface2_Unlock(rt, NULL); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
memset(&material, 0, sizeof(material)); material.dwSize = sizeof(material); @@ -986,19 +1000,19 @@ static void test_coop_level_d3d_state(void) U3(U(material).diffuse).b = 0.0f; U4(U(material).diffuse).a = 1.0f; hr = IDirect3DMaterial2_SetMaterial(background, &material); - ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &surface); - ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(surface == rt, "Got unexpected surface %p.\n", surface); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); - ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); - ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER); - ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1) || broken(compare_color(color, 0x00000000, 1)), "Got unexpected color 0x%08x.\n", color);