On 7 September 2010 13:21, Joris Huizer joris_huizer@yahoo.com wrote:
In the checkGLcall you changed the sign of the second parameter, but you didn't do this in the glTranslatef call. This seemed a bit strange (and I don't know which one would be right).
The checkGLcall is wrong, though it only affects the message displayed in the logs.