Stefan Dösinger wrote:
Hello, I have a a question about the mouse warp code in dlls/dinput/mouse.c
Why is MOUSE_HACK still defined? From reading the archives I concluded that warping the mouse in three states was disabled long ago(1), but MOUSE_HACK is still defined. I found a patch sent to wine-patches in 2003 which commented this define line(2).
My problem is that this MOUSE_HACK breaks the mouse in Settlers 3, bug 2475 (3). Is there any reason why the mouse hack is still/again activated?
Thanks, Stefan
References: (1)http://www.winehq.org/hypermail/wine-devel/2004/06/0325.html (2)http://www.winehq.com/hypermail/wine-patches/2003/01/0019.html (3)http://bugs.winehq.org/show_bug.cgi?id=2475
I think that it is time to really get rid of it I have two more demos that I have been playing with that work when MOUSE_HACK is not defined. Dominions II (1a) and Starlancer (2a). starlancer thinks it is running in a 640X400 window an the program itself is setting the cursor at x=320 and y=200 and dinput trys to put it at x=320 and y=240.
Does anyone know of a game that game that needs it? IE: does not work without it defined?
(1a) http://bugs.winehq.org/show_bug.cgi?id=2056 (2a) http://bugs.winehq.org/show_bug.cgi?id=1410
--
Tony Lambregts