I have seen some mentions of work on DirectPlay. Who is currently working on this, and what are the implementation plans?
I am mainly curious if it is planned to be network compatible with the same programs running on Windows. There could be some drawback to this, because the old versions of DirectPlay are not NAT friendly. So in the case of Wine, if the user is running a program that uses an old version of DirectPlay (i.e. the DX6 version), perhaps we could give them the choice to maintain compatibility with Windows clients (and thus be subject to NAT issues), or to use a more robust WINE-only version instead, perhaps an identical protocol to the one that would be implemented to support the later more robust versions of DirectPlay.