It looks like if GL_ARB_shader_objects is defined, then the OS X GLhandleARB isn't typedef'd. On Mar 6, 2013, at 1:16 PM, Ken Thomases ken@codeweavers.com wrote:
On Mar 6, 2013, at 1:58 PM, C.W. Betts wrote:
It seems like there's conflicting types for GLhandleARB, one defined by Wine, the other by OS X, on Mountain Lion. I assume that the #define __gl_h_ is a try to work around the issue, but OS X's gltypes.h still gets included.
Ugh. Thanks for letting me know. I'll have to investigate. I'm not well set up to build against later SDKs at the moment, but I'll see what I can do. Of course, if you can figure out a solution, that would be great.
-Ken