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Am 2014-05-13 12:28, schrieb Henri Verbeet:> On 13 May 2014 11:14,
Stefan Dösinger stefandoesinger@gmail.com wrote:
Not exactly. We load P8 GL textures for the front buffer when
ARB_fragment_program is unsupported (and thus the format in
theory is unsupported). So we might end up reading back the
texture even though the format table doesn't contain data for
P8.
So which internal format would be used to create that texture?
internalFormat = GL_RGBA, format = GL_RGBA, type = GL_UNSIGNED_BYTE.
This is set in d3dfmt_get_conv.
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