On Tue, Feb 11, 2020 at 5:33 PM Henri Verbeet hverbeet@gmail.com wrote:
On Mon, 10 Feb 2020 at 23:07, Matteo Bruni mbruni@codeweavers.com wrote:
@@ -1308,10 +1274,13 @@ static void wined3d_bitmask_set_bits(DWORD *bitmask, unsigned int offset, unsign HRESULT CDECL wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants) {
- const struct wined3d_d3d_info *d3d_info = &stateblock->device->adapter->d3d_info;
- TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", stateblock, start_idx, count, constants);
- if (!constants || start_idx >= WINED3D_MAX_VS_CONSTS_F || count > WINED3D_MAX_VS_CONSTS_F - start_idx)
if (!constants || start_idx >= d3d_info->limits.vs_uniform_count
|| count > d3d_info->limits.vs_uniform_count - start_idx) return WINED3DERR_INVALIDCALL;
memcpy(&stateblock->stateblock_state.vs_consts_f[start_idx], constants, count * sizeof(*constants));
@@ -1374,10 +1343,13 @@ void CDECL wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateb HRESULT CDECL wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants) {
- const struct wined3d_d3d_info *d3d_info = &stateblock->device->adapter->d3d_info;
- TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", stateblock, start_idx, count, constants);
- if (!constants || start_idx >= WINED3D_MAX_PS_CONSTS_F || count > WINED3D_MAX_PS_CONSTS_F - start_idx)
if (!constants || start_idx >= d3d_info->limits.ps_uniform_count
|| count > d3d_info->limits.ps_uniform_count - start_idx) return WINED3DERR_INVALIDCALL;
memcpy(&stateblock->stateblock_state.ps_consts_f[start_idx], constants, count * sizeof(*constants));
Those seem like unrelated changes.
Somewhat. In this same patch I'm moving wined3d_stateblock_capture() to using ARRAY_SIZE(stateblock->changed.?s_consts_f), this makes sure we're not flagging constants >= d3d_info->limits.?s_uniform_count but still < WINED3D_MAX_?S_CONSTS_F. It's certainly not a big deal, let me know how you prefer that I update the patch (options that I can think of: split these changes out to a separate patch, don't change the loop bounds in wined3d_stateblock_capture(), drop these changes entirely).