Good day!
Does anyone has any experience on dealing with Steam when debugging a game which depends on Steam? I am trying to squash a bug which makes a game crash. I started from relay logs, but have a bit of a problem - calls from Steam itself produce a few megabytes worth of relay logs every second. Those get mixed together with calls originating from the game. Also, it appears the game takes a couple of seconds after that "bad" call before crashing. When it is mixed together with Steam's own spam, it is a nightmare finding where it went wrong. I tried every idea I could muster on how to get a "pure" log of the game. Not a single one turned out to be effective. I am all out of ideas now. So if anyone had to deal with this and found a satisfactory solution, please enlighten me. Thank You in advance!