Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- include/windows.gaming.input.custom.idl | 12 ++++++++++++ 1 file changed, 12 insertions(+)
diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl index e30b383e9d7..001dbc36509 100644 --- a/include/windows.gaming.input.custom.idl +++ b/include/windows.gaming.input.custom.idl @@ -38,6 +38,7 @@ namespace Windows.Gaming.Input.Custom { interface IGameControllerProvider; interface IHidGameControllerInputSink; interface IHidGameControllerProvider; + interface IXusbGameControllerInputSink; interface ICustomGameControllerFactory; interface IGameControllerFactoryManagerStatics; interface IGameControllerFactoryManagerStatics2; @@ -128,6 +129,17 @@ namespace Windows.Gaming.Input.Custom { [in, size_is(report_len)] BYTE *report_buf); }
+ [ + contract(Windows.Foundation.UniversalApiContract, 3.0), + uuid(b2ac1d95-6ecb-42b3-8aab-025401ca4712) + ] + interface IXusbGameControllerInputSink : IInspectable + requires Windows.Gaming.Input.Custom.IGameControllerInputSink + { + HRESULT OnInputReceived([in] UINT64 timestamp, [in] BYTE id, [in] UINT32 report_len, + [in, size_is(report_len)] BYTE *report_buf); + } + [ contract(Windows.Foundation.UniversalApiContract, 3.0), uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)