I would really like to get my openal driver into wine... But we should also have an openal32.dll
For example -- on my Mac Book Pro running Mac OSX 10.4.8 and tot wine If a windows application uses openal it will go from openal(windows) -> dsound HEL(wine) -> openal(osx) This means the audio data has soo much fun traveling from api to api -- kinda like a code rollercoaster...
Anyhow -- I will resubmit my openal patch -- maybe if I get some time I will try to make a thunk (or I could help ... or work more)...
Also I would like help with my openal patch (get hw accel working for dsound and dsound3d)
- Nick
From: Detlef Riekenberg wine.dev@web.de To: Stefan Dösinger stefandoesinger@gmx.at CC: wine-devel@winehq.org Subject: Re: OpenAL and DirectSound Date: Fri, 17 Nov 2006 20:06:01 +0100
On Fr, 2006-11-17 at 17:31 +0100, Stefan Dösinger wrote:
Just stumbled uppon some interesting thing about openal and DirectSound
3D on
vista: http://www.openal.org/openal_vista.html
It sounds like openal will be the old way to get hw accelerated 3d sound
on
vista, and creative is writing a dsound -> openal wrapper. Maybe it gets
a
proper license so we can include it in wine :-)
Maybe we should write an openal thunk for wine? Many games use openal,
and it
seems that on wine openal uses directsound. That might work more better
and
faster if we had a openal.dll which directly called linux openal :-)
Just dropping the suggestions :-)
There was something a while ago...
Google-Result for "wineopenal": http://www.winehq.com/pipermail/wine-devel/2006-June/048273.html
--
By by ... Detlef