On 10 November 2015 at 14:09, Riccardo Bortolato rikyz619@gmail.com wrote:
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 16b27e5..3dca920 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1227,16 +1227,32 @@ static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface, struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface); struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
struct wined3d_box src_box; HRESULT hr;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n", iface, src_surface, src_rect, dst_surface, dst_point);
if (src_rect)
{
src_box.left = src_rect->left;
src_box.top = src_rect->top;
src_box.right = src_rect->right;
src_box.bottom = src_rect->bottom;
src_box.front = 0;
src_box.back = 1;
}
wined3d_mutex_lock();
- hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
dst->wined3d_surface, dst_point);
- hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0,
dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture),
wined3d_mutex_unlock();src->sub_resource_idx, src_rect ? &src_box : NULL);
This is fine.
- if (FAILED(hr))
return D3DERR_INVALIDCALL;
- return hr;
Is this needed? I.e., would just "return hr;" also work?
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 365629b..0f64469 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3888,14 +3888,6 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev return WINED3DERR_INVALIDCALL; }
- if (src_resource->type != dst_resource->type)
- {
WARN("Resource types (%s / %s) don't match.\n",
debug_d3dresourcetype(dst_resource->type),
debug_d3dresourcetype(src_resource->type));
return WINED3DERR_INVALIDCALL;
- }
- if (src_resource->format->id != dst_resource->format->id) { WARN("Resource formats (%s / %s) don't match.\n",
@@ -3904,9 +3896,11 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev return WINED3DERR_INVALIDCALL; }
- if (dst_resource->type != WINED3D_RTYPE_TEXTURE)
- if ((dst_resource->type != WINED3D_RTYPE_TEXTURE && dst_resource->type != WINED3D_RTYPE_CUBE_TEXTURE)
{|| (src_resource->type != WINED3D_RTYPE_TEXTURE && src_resource->type != WINED3D_RTYPE_CUBE_TEXTURE))
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type));
FIXME("Not implemented for %s to %s resources.\n",
}debug_d3dresourcetype(src_resource->type), debug_d3dresourcetype(dst_resource->type)); return WINED3DERR_INVALIDCALL;
This is really a separate change. I'd prefer something like the following:
enum wined3d_resource_type src_resource_type, dst_resource_type; ... src_resource_type = src_resource->type; if (src_resource_type == WINED3D_RTYPE_CUBE_TEXTURE) src_resource_type = WINED3D_RTYPE_TEXTURE; ... if (src_resource_type != dst_resource_type) { ... } ...