On Sat, 31 Jul 2021 at 06:25, Ziqing Hui zhui@codeweavers.com wrote:
@@ -9797,6 +9800,60 @@ static void test_effect(BOOL d3d11) max_inputs, test->max_inputs); }
todo_wine
{
input_count = ID2D1Effect_GetInputCount(effect);
ok (input_count == 1 || input_count == 2, "Got unexpected input count %u.\n", input_count);
What determines whether this returns 1 or 2?
As an aside, I'd much prefer putting "todo_wine" before individual ok() calls over using block-todo_wine.
input_count = (test->max_inputs < 16 ? test->max_inputs : 16);
for (j = 0; j < input_count + off_limit_tests; ++j)
{
What is the meaning of the "off_limit_tests" variable? It's not obvious to me from the variable name.
hr = ID2D1Effect_SetInputCount(effect, j);
if (j < test->min_inputs || j > test->max_inputs)
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
else
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
}
If these were to fail, it would not be obvious from the failure message for which input/"j" that was.
ID2D1Effect_SetInput(effect, 0, (ID2D1Image *)bitmap, FALSE);
for (j = 0; j < input_count + off_limit_tests; ++j)
{
image_a = (ID2D1Image *)0xdeadbeef;
if (j >= input_count)
ID2D1Effect_SetInput(effect, j, (ID2D1Image *)bitmap, FALSE);
ID2D1Effect_GetInput(effect, j, &image_a);
if (j == 0)
{
ok(image_a == (ID2D1Image *)bitmap, "Got unexpected image_a %p.\n", image_a);
if (image_a == (ID2D1Image *)bitmap)
ID2D1Image_Release(image_a);
}
else
{
ok(image_a == NULL, "Got unexpected image_a %p.\n", image_a);
}
}
It may end up being nicer to use two separate loops for this.