On Thu, Nov 18, 2010 at 3:35 PM, Henri Verbeet hverbeet@gmail.com wrote:
On 18 November 2010 15:05, Matijn Woudt tijnema@gmail.com wrote:
For the implementation, we might be able to detect this inside CreateDevice, and skip the creation of a swapchain. Not sure if that's a correct fix though.
Swapchain creation isn't something you want to skip. Perhaps it's possible to delay GL context creation until something actually needs it though. I'm curious if things like DrawPrimitive() shouldn't fail anyway when the device is created with GetDesktopWindow() as window. Another option may be to allow the D3D context to be created, but immediately mark it invalid.
I gave the visual test suite a shot, normal test run on my Windows 7 x64: visual.c:196: Driver string: "atiumdag.dl visual.c:197: Description string: "ATI Ra visual.c:199: Device name string: "\.\DI visual.c:201: Driver version 8.14.10.678 ---- visual: 5493 tests executed (0 marked as todo, 75 failures), 3 skipped.
now, changing the code in create_window to return GetDesktopWindow(), gives
visual.c:196: Driver string: "atiumdag.dl visual.c:197: Description string: "ATI Ra visual.c:199: Device name string: "\.\DI visual.c:201: Driver version 8.14.10.678 ---- visual: 5493 tests executed (0 marked as todo, 75 failures), 3 skipped.
There's only 1 difference, the first one really shows a window with all the triangle's, like it should. Second one doesn't show anything. So all the functions don't fail, they just don't seem to do anything.