On Fri, 31 Mar 2006, Chris Morgan wrote:
Just using the jack audio driver won't ensure that we won't see stuttering sound. If dsound is performing hardware emulation then it has its own internal thread that is performing mixing and other dsound events. If this thread gets held off then you'll have no sound to give to the jack audio drive when it runs.
Increasing the size of this dsound buffer and ensuring that it runs seems like the easiest ways to fix issues with the dsound thread being held off and should work for all audio interfaces assuming their threads also run reliably.
How can I do that? I'm experiencing lots of problem with Windows Media Player when using the Esound backend.
Regards,