Patch series looks mostly fine now, just going to throw some nitpicks in there, or things I didn't notice the first time...
On 7/14/22 20:23, Francisco Casas wrote:
- else
- {
struct vkd3d_string_buffer *name;
struct hlsl_ir_store *store;
name = vkd3d_string_buffer_get(&ctx->string_buffers);
vkd3d_string_buffer_printf(name, "<deref-%p>", var_node);
var = hlsl_new_synthetic_var(ctx, name->buffer, var_node->data_type, var_node->loc);
vkd3d_string_buffer_release(&ctx->string_buffers, name);
hlsl_get_string_buffer() [which can fail due to memory exhaustion] and hlsl_release_string_buffer().
if (!var)
return NULL;
if (!(store = hlsl_new_simple_store(ctx, var, var_node)))
return NULL;
list_add_tail(instrs, &store->node.entry);
- }
- if (!(load = hlsl_new_load(ctx, var, offset, comp_type, *loc)))
return NULL;
- list_add_tail(instrs, &load->node.entry);
- return load;
+}