Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d10core/tests/d3d10core.c | 68 ++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index e84b4a47b5..ed0e4f1217 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -18287,6 +18287,73 @@ static void test_independent_blend(void) release_test_context(&test_context); }
+static void test_dual_source_blend(void) +{ + struct d3d10core_test_context test_context; + ID3D10BlendState *blend_state; + D3D10_BLEND_DESC blend_desc; + ID3D10PixelShader *ps; + ID3D10Device *device; + DWORD color; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + void main(float4 position : SV_Position, + out float4 t0 : SV_Target0, out float4 t1 : SV_Target1) + { + t0 = float4(0.5, 0.5, 0.0, 1.0); + t1 = float4(0.0, 0.5, 0.5, 0.0); + } +#endif + 0x43425844, 0x87120d01, 0xa0014738, 0x3a32d86c, 0x9d757441, 0x00000001, 0x00000118, 0x00000003, + 0x0000002c, 0x00000060, 0x000000ac, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x4e47534f, 0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x00000038, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, + 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000064, 0x00000040, 0x00000019, 0x03000065, + 0x001020f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000001, 0x08000036, 0x001020f2, 0x00000000, + 0x00004002, 0x3f000000, 0x3f000000, 0x00000000, 0x3f000000, 0x08000036, 0x001020f2, 0x00000001, + 0x00004002, 0x00000000, 0x3f000000, 0x3f000000, 0x00000000, 0x0100003e + }; + + static const float clear_color[] = {0.7f, 0.0f, 1.0f, 1.0f}; + + if (!init_test_context(&test_context)) + return; + + device = test_context.device; + + hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + ID3D10Device_PSSetShader(device, ps); + + memset(&blend_desc, 0, sizeof(blend_desc)); + blend_desc.BlendEnable[0] = TRUE; + blend_desc.SrcBlend = D3D10_BLEND_SRC1_COLOR; + blend_desc.DestBlend = D3D10_BLEND_SRC1_COLOR; + blend_desc.BlendOp = D3D10_BLEND_OP_ADD; + blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE; + blend_desc.DestBlendAlpha = D3D10_BLEND_ZERO; + blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD; + blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL; + + hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state); + ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr); + ID3D10Device_OMSetBlendState(device, blend_state, NULL, D3D10_DEFAULT_SAMPLE_MASK); + + ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, clear_color); + draw_quad(&test_context); + + color = get_texture_color(test_context.backbuffer, 320, 240); + ok(compare_color(color, 0x80804000, 1), "Got unexpected color 0x%08x.\n", color); + + ID3D10BlendState_Release(blend_state); + ID3D10PixelShader_Release(ps); + release_test_context(&test_context); +} + START_TEST(d3d10core) { unsigned int argc, i; @@ -18407,6 +18474,7 @@ START_TEST(d3d10core) queue_test(test_desktop_window); queue_test(test_color_mask); queue_test(test_independent_blend); + queue_test(test_dual_source_blend);
run_queued_tests();