Signed-off-by: Stefan Dösinger stefan@codeweavers.com
---
Version (2): (((Now with extra parenthesis))) --- dlls/d3d10core/tests/d3d10core.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index ca12f185ec5..287292ebb5f 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -19268,7 +19268,6 @@ START_TEST(d3d10core) queue_test(test_private_data); queue_test(test_state_refcounting); queue_test(test_il_append_aligned); - queue_test(test_instanced_draw); queue_test(test_fragment_coords); queue_test(test_initial_texture_data); queue_test(test_update_subresource); @@ -19342,4 +19341,8 @@ START_TEST(d3d10core) /* There should be no reason this test can't be run in parallel with the * others, yet it fails when doing so. (AMD Radeon HD 6310, Windows 7) */ test_stream_output_vs(); + /* Same here, this test fails randomly on Win10 when run together with + * others on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot + * and Stefan's macbook. */ + test_instanced_draw(); }