On Thu, Nov 02, 2006 at 05:46:07PM +0100, Christoph Frick wrote:
Hmm, if that is indeed the case this patch could work for them. The whole issue is new for me, I'll see what I can do about it. Right now there's some GLX code in opengl32 which creates an opengl context. I was planning to replace it with WGL code, that might help too (if I load the function pointers afterwards). Perhaps Alexandre has an idea how to correctly fight the race condition.
just for the files: the glGetIntegerv is also the last thing that the java stacktrace of IL2 shows up. i will try this patch against all the games, that are no longer working on my end.
one of the patches from 2006-10-31 fixed my problems as it seems. IL2 now crashed out 1 of 4 starts but with another error. the remaining stuff is fine - although NASCAR 2003 is very slow now.