Thanks everybody for the replies.
Welcome! I'm glad you've chosen Wine; we can sure use more help.
Sounds like you know your way around, but please feel free to ask for help anytime. The IRC channel works particularly well; real discussions will keep us from being annoyed by the trolls.
Note that there are a few caustic folks; please don't let sharp comments from any of them discourage you.
Overall, I like to think that we're the friendliest large open source
development community
out there. Of course, that is a bit like saying that we're the friendliest and nicest pit viper :-), but still...
Haha, yea, I know the game. Never had too much of a problem with those sorts of people.
I guess the most profitable would be implementing the effect interfaces, since these are the most used ones next to shaders and textures.
That sounds interesting, I'd be willing to give it a shot. @Henri: I'm always up for a challenge. Perhaps you could suggest a smaller subset of the problem that would be more feasible to attempt in 2-3 months? Perhaps a few effects rather than any significant chunk of them? Also, what are you looking for in a proposal?
Here's the wiki for the problem I mentioned in my first post: http://wiki.winehq.org/DirectX-D3DX9 . What's the current status on this proposal? It sounds like a fairly major problem.
@Tony: I'm not sure I followed the subsequent discussion. Has your work been incorporated into wine-git yet, or is that still pending?
Thanks again guys. And as before, all suggestions are appreciated!
--- Arjun Comar, Rose-Hulman '12