Am Montag, 17. März 2008 10:01:30 schrieb H. Verbeet:
Also, all the cards that are powerful enough to support a shader implementation of fixed function processing support GLSL vertex and fragment shaders, so realistically all you really need is a GLSL ffp replacement.
That's not quite true, my atifs replacement supports everything on the fragment side, and that card doesn't support GLSL(not even ARBfp). Also on the vertex side there are cards that have ARB only and not GLSL. I don't yet know if we can replace the fixed function vertex pipeline on r200 cards, as the 128 shader constants seem rather limiting, especially when it comes to indexed vertex blending. However, it should be able to do non-indexed vertex blending just fine, and we can get rid of the color conversion.