Signed-off-by: Pablo Martin pmart-wine@riseup.net --- dlls/d3d11/device.c | 101 +++++++++++++++------------------------------------- 1 file changed, 29 insertions(+), 72 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 36ed44b176..5b5449cd8b 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -97,6 +97,23 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceConte return refcount; }
+static void d3d11_immediate_context_set_constant_buffers(ID3D11DeviceContext1 *iface, + enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) +{ + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + unsigned int i; + + wined3d_mutex_lock(); + for (i = 0; i < buffer_count; ++i) + { + struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); + + wined3d_device_set_constant_buffer(device->wined3d_device, type, start_slot + i, + buffer ? buffer->wined3d_buffer : NULL); + } + wined3d_mutex_unlock(); +} + static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext1 *iface, ID3D11Device **device) { struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext1(iface); @@ -140,21 +157,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext1 *iface, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); - unsigned int i; - TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock(); - for (i = 0; i < buffer_count; ++i) - { - struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); - - wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i, - buffer ? buffer->wined3d_buffer : NULL); - } - wined3d_mutex_unlock(); + d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, + buffer_count, buffers); }
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext1 *iface, @@ -302,21 +309,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext1 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext1 *iface, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); - unsigned int i; - TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock(); - for (i = 0; i < buffer_count; ++i) - { - struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); - - wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i, - buffer ? buffer->wined3d_buffer : NULL); - } - wined3d_mutex_unlock(); + d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, + buffer_count, buffers); }
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext1 *iface, @@ -405,21 +402,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11Device static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext1 *iface, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); - unsigned int i; - TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock(); - for (i = 0; i < buffer_count; ++i) - { - struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); - - wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i, - buffer ? buffer->wined3d_buffer : NULL); - } - wined3d_mutex_unlock(); + d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, + buffer_count, buffers); }
static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext1 *iface, @@ -1260,21 +1247,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11Device static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext1 *iface, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); - unsigned int i; - TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock(); - for (i = 0; i < buffer_count; ++i) - { - struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); - - wined3d_device_set_hs_cb(device->wined3d_device, start_slot + i, - buffer ? buffer->wined3d_buffer : NULL); - } - wined3d_mutex_unlock(); + d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot, + buffer_count, buffers); }
static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext1 *iface, @@ -1337,21 +1314,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11Device static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext1 *iface, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); - unsigned int i; - TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock(); - for (i = 0; i < buffer_count; ++i) - { - struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); - - wined3d_device_set_ds_cb(device->wined3d_device, start_slot + i, - buffer ? buffer->wined3d_buffer : NULL); - } - wined3d_mutex_unlock(); + d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot, + buffer_count, buffers); }
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext1 *iface, @@ -1434,21 +1401,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11Device static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext1 *iface, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); - unsigned int i; - TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock(); - for (i = 0; i < buffer_count; ++i) - { - struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); - - wined3d_device_set_cs_cb(device->wined3d_device, start_slot + i, - buffer ? buffer->wined3d_buffer : NULL); - } - wined3d_mutex_unlock(); + d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot, + buffer_count, buffers); }
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext1 *iface,