Am 19.03.2010 um 07:37 schrieb Dan Kegel:
http://blog.chromium.org/2010/03/introducing-angle-project.html "We're happy to announce a new open source project called Almost Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is to layer WebGL's subset of the OpenGL ES 2.0 API over DirectX 9.0c API calls.
That's nothing new. Mesa had a GL driver based on directx since a long time. I think this driver stopped somewhere around opengl 1.2 when pretty much all cards on windows had native GL drivers anyway.