On 12/03/07, Vijay Kiran Kamuju infyquest@gmail.com wrote:
Hi,
This is a patch by David Adams, implementing D3DRMVector* functions in d3drm.dll I am sending the patch to this mailing list as this was posted on bugzilla and awaiting review.
A few comments:
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
0;2110;-130;1, USA I don't think that change should be there.
- LPD3DVECTOR result=(LPD3DVECTOR)(malloc(sizeof(LPD3DVECTOR)));
That and other places in that patch should be using HeapAlloc/HeapFree
+LPD3DVECTOR D3DRMAPI D3DRMVectorRandom(LPD3DVECTOR d) +{
- srand(time(NULL));
- d->x=(float)(rand());
- d->y=(float)(rand());
- d->z=(float)(rand());
- TRACE("Random vector=(%f,%f,%f)\n",d->x,d->y,d->z);
- return d;
+}
I'm not sure about this, but I'm thinking it might be better to generate a normalized vector there.
- The indentation in D3DRMVectorRotate is a bit of a mess - Writing test cases doesn't hurt, and in this case should be pretty easy