Not all callers care.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/glsl_shader.c | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 8aa3f2df250..8bb82c89c95 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2859,7 +2859,7 @@ static void shader_glsl_fixup_scalar_register_variable(char *register_name, /** Writes the GLSL variable name that corresponds to the register that the * DX opcode parameter is trying to access */ static void shader_glsl_get_register_name(const struct wined3d_shader_register *reg, - enum wined3d_data_type data_type, char *register_name, BOOL *is_color, + enum wined3d_data_type data_type, char *register_name, BOOL *is_swizzled, const struct wined3d_shader_context *ctx) { /* oPos, oFog and oPts in D3D */ @@ -2879,7 +2879,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * if (reg->idx[1].offset != ~0u && reg->idx[1].rel_addr) shader_glsl_add_src_param_ext(ctx, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1, reg->idx[1].rel_addr->reg.data_type); - *is_color = FALSE; + if (is_swizzled) + *is_swizzled = FALSE;
switch (reg->type) { @@ -2895,8 +2896,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
if (reg->idx[0].rel_addr) FIXME("VS3 input registers relative addressing.\n"); - if (priv->cur_vs_args->swizzle_map & (1u << reg->idx[0].offset)) - *is_color = TRUE; + if (is_swizzled && priv->cur_vs_args->swizzle_map & (1u << reg->idx[0].offset)) + *is_swizzled = TRUE; if (reg->idx[0].rel_addr) { sprintf(register_name, "%s_in[%s + %u]", @@ -3444,13 +3445,11 @@ static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *i static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst) { - BOOL is_color = FALSE; - glsl_dst->mask_str[0] = '\0'; glsl_dst->reg_name[0] = '\0';
shader_glsl_get_register_name(&wined3d_dst->reg, wined3d_dst->reg.data_type, - glsl_dst->reg_name, &is_color, ins->ctx); + glsl_dst->reg_name, NULL, ins->ctx); return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str); }
@@ -3740,9 +3739,8 @@ static void shader_glsl_color_correction_ext(struct wined3d_string_buffer *buffe static void shader_glsl_color_correction(const struct wined3d_shader_instruction *ins, struct color_fixup_desc fixup) { char reg_name[256]; - BOOL is_color;
- shader_glsl_get_register_name(&ins->dst[0].reg, ins->dst[0].reg.data_type, reg_name, &is_color, ins->ctx); + shader_glsl_get_register_name(&ins->dst[0].reg, ins->dst[0].reg.data_type, reg_name, NULL, ins->ctx); shader_glsl_color_correction_ext(ins->ctx->buffer, reg_name, ins->dst[0].write_mask, fixup); }