On 2/10/20 17:37, Henri Verbeet wrote:
On Mon, 10 Feb 2020 at 13:12, Paul Gofman gofmanp@gmail.com wrote:
Signed-off-by: Paul Gofman gofmanp@gmail.com
dlls/d3d9/tests/visual.c | 2 +- dlls/wined3d/glsl_shader.c | 2 ++ dlls/wined3d/state.c | 21 +++++++++++++++++++++ dlls/wined3d/wined3d_private.h | 5 +++++ 4 files changed, 29 insertions(+), 1 deletion(-)
This potentially conflicts with state_blend_object() also controlling GL_SAMPLE_ALPHA_TO_COVERAGE.
Yes, I suggest I merge state_alpha_to_coverage() into state_blend_object() so that the logic from state_alpha_to_coverage() has effect only if no blend_state is set (which can happen for d3d11 only).