Hi Matteo,
On 06/06/18 08:32, Matteo Bruni wrote:
Signed-of {
GL_EXTCALL(glBindFragDataLocation(program_id, 0, "ps_out"));
checkGLcall("glBindFragDataLocation");
for (i = 0; i < MAX_RENDER_TARGET_VIEWS; ++i)
Is there a reason why MAX_RENDER_TARGET_VIEWS is used instead of "gl_info->limits.buffers"?
Regards Alistair.