Hi Bruno,
I hope I am not intruding or stating something already known,,,
- case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(inst); break;
This code looks different than the patch https://bugs.winehq.org/attachment.cgi?id=55851 attached to https://bugs.winehq.org/show_bug.cgi?id=41428
The patch attached to the bug did fix the issue in another game for me.
Just thought I'd mention this just in case :)
Cheers,
Filip