On Wed, 01 Dec 2004 17:44:55 -0600, Robert Shearman rob@codeweavers.com wrote:
James Hawkins wrote:
Hey all,
It would really help me out if you could look over this patch and see if I've incorrectly implemented ref-counting and DllCanUnloadNow for dcompos. I used suggestions from Rob and a sample implementation written by him. The only concern I have is that I'm not sure if all of these classes are non-heap based.
Index: dlls/dmcompos/chordmap.c
RCS file: /home/wine/wine/dlls/dmcompos/chordmap.c,v retrieving revision 1.7 diff -u -r1.7 chordmap.c --- dlls/dmcompos/chordmap.c 23 Aug 2004 19:39:57 -0000 1.7 +++ dlls/dmcompos/chordmap.c 1 Dec 2004 21:15:24 -0000 @@ -54,18 +54,20 @@
ULONG WINAPI IDirectMusicChordMapImpl_IUnknown_AddRef (LPUNKNOWN iface) { ICOM_THIS_MULTI(IDirectMusicChordMapImpl, UnknownVtbl, iface);
TRACE("(%p): AddRef from %ld\n", This, This->ref);
return ++(This->ref);
TRACE("(%p): AddRef\n", This);
LockModule();
return 2; /* non-heap based object */
}
ULONG WINAPI IDirectMusicChordMapImpl_IUnknown_Release (LPUNKNOWN iface) { ICOM_THIS_MULTI(IDirectMusicChordMapImpl, UnknownVtbl, iface);
ULONG ref = --This->ref;
TRACE("(%p): ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
TRACE("(%p): ReleaseRef\n", This);
UnlockModule();
return 1; /* non-heap based object */
}
No, this isn't a non-heap based object. The code you removed actually frees the object from the heap and further down in the file the constructor "DMUSIC_CreateDirectMusicChordMapImpl" allocates it on the heap. A sure sign of something being heap-based instead of non-heap based is that it does stuff when its ref count goes to zero, as in the case above.
Rob
Here is the second go round at DllCanUnloadNow. I changed LockModule and UnlockModule to return the changed ref count. I use this to implement AddRef and Release for chordmaptrack. This is just an idea I had, so let me know if this works.