On Sat, 2005-07-16 at 16:34 -0700, James Liggett wrote:
Wow, you're not kidding... ;-) I did have some better luck with HL2 deathmatch and CS:Source though. I can create servers and actually try to play, but currently the mouse movement is way too sluggish. If you give it a second or two to compensate for the slowness, weapon firing animations are pretty fluid, but only for a few seconds. You can even walk around somewhat. Hey, it's a start :) I can give you some screenshots of the multiplayer stuff if you like.
I think the problem is Vertex Shader support (or lack of it).. in the code I see several versions of the drawprim code, and I seem to end up in the slowest path (DrawStridedSlow)
Screenshots? Sure, if you want to - send in a private mail. I'll update appdb if this reflects CVS, rather than Oliver's tree - which did you test?