Matteo Bruni matteo.mystral@gmail.com writes:
2011/3/10 David Adam david.adam.cnrs@gmail.com:
Thanks for the feedback. What do you mean by "you are forcing a particular vertex ordering3"?
I mean that you are testing the vertices of the mesh returned by D3DXCreateBox in the order generated by native d3dx9, while they could in general be in any order while still making up a box. That's not a problem in my opinion because our implementation (when it will be written :)) could generate the vertices with the same ordering without any issue.
There's no reason for the tests to require that. Also, hardcoding the full list of vertices is ugly (and in the case of the teapot, clearly absurd).