Is window resizing supported in GLX wined3d?
For GLX -> WGL wined3d... I have written an incorrect version of window resizing -- that simply changes the viewport. This viewport changing works fine for the demos (but does not stretch the output as semantically defined by d3d9).
I am guessing that pbuffers would have to be used as the render target -- then during a present the pbuffer would be bitbltted (stretched) to the output window...
An alternate possibility is to use DibSections... (probably slow as dirt -- also not GLX compliant) ----------- Anyhow I have added SwapEffect and PresentationInterval support to my GLX -> WGL wined3d patch (so now vsync options are supported -- good for preformance measurments) ----------- And lastly with my GLX -> WGL patch would it be better to use wgl functions explictly and remove support for GLX completely or would it be better to support both GLX and WGL (as mine does currently)